![]() Universe Sandbox gives you a blank canvas and you can paint it however you wish, but remember to obey the laws of gravity. You don’t have to survive, become the best, or oversee the development of a civilization. There is no story to go through in Universe Sandbox, and there are no bosses to beat. What’s more, the visuals in Universe Sandbox are not only a pleasure to look at, but also incredibly realistic, featuring planets and other astronomical bodies that were modeled after real-life objects. You can enjoy the beautiful backgrounds and add your own planets to them, creating new solar systems and bringing your own unique vision of outer space to life. stiffness, strength).Īn optional texture map may be applied on top of the body, which will be drawn according to a tessellation of the network of points.Being a space simulator, Universe Sandbox has to have good graphics, and fortunately, the game is amazing in this respect. mass, water permeability, electrical conductivity) and of the springs attached to it (e.g. ![]() The color of the pixel in the original image determines the material of the corresponding point, based on a dictionary containing tens of materials the material of a point in turn determines the physical properties of the point (e.g. Thermodynamics controls how heat is transferred among particles and their surroundings, and combustion controls what happens when particles reach their critical burning points.īodies are loaded from png images each pixel in the image becomes a point in the simulated world, and springs connect each point to all of its neighbours. Water that enters the body moves following gravity and pressure gradients, and it adds to the mass of each “wet” point rendering parts of the body heavier. Forces deriving from the interactions with the user, who can apply radial or angular forces, generate explosions, and so on.Gravity and buoyance forces, proportional to the mass and “wetness” of the points.Damper forces, proportional to the relative velocity of the endpoints of the spring and thus to the velocity of the two endpoints.Spring forces, proportional to the elongation of the spring (Hooke’s law) and thus to the positions of the two endpoints.Springs help maintain the rigidity of the body, while dampers are mostly to maintain the numerical stability of the system.Īt any given moment, the forces acting on a point are: ![]() With a mass-spring-damper network, it is possible to simulate a rigid body by decomposing it into a number of infinitesimal particles (“points”), which are linked to each other via spring-damper pairs. ![]() This game is a C++ implementation of a particular class of particle systems, namely a mass-spring-damper network. You may also use a handy template image that you can use to quickly select the right materials for your object.ĭeveloping using C++ by Gabriele Giuseppini. ![]() The material has its own unique properties such as mass, strength, stiffness, other properties that reflect real life. You can draw your own objects using different colors and materials in the library. See what happens when different objects interact. Floating Sandbox Simulator is a realistic two-dimensional mass-spring network, which simulates physical bodies floating in the water. ![]()
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